Wearable Art is an elective course that focuses on implementing 3D techniques and materials to the human body in creative, expressive and kinesthetic ways. The outcomes generated will encompass and intersect between ‘Making’, ‘Context’, ‘Kinesthetics’ and ‘Aesthetics’.
Through a series of recommended readings, references, weekly in-class exercises and classroom discussions triggers and generates ideas that can be visually, physically and kinaesthetically applied to the human body, in this context considered as an empty ‘canvas’. Artists are encouraged to use these readings, visual research, weekly explorations and experimentations in materials and techniques to support their practical work and to consider fragments of them as starting points or context for their project. In a series of making workshops they have been introduced to materials and techniques that specifically focus on various parts of the body, from head to toe. Experimentation and exploration in these workshops help find unique and creative ways in expressing possibilities of the human body as an empty ‘canvas’ that is paradoxically static and dynamic. Wearable Art aims to discover the qualities and potentials of 3D art practice through abstract interpretation, representation and aesthetics via the human body as an alternative to space.
Lecturer: Muhammad Dhiya Bin Rahman